Actions Quick Reference
What each action affects — a cheat sheet for BGS operatives.
Actions & Effects
Each action affects one or more BGS dimensions. Up = positive for the controlling faction, Down = negative.
| Action | Economic | Security | Influence | Conflict / Other |
|---|---|---|---|---|
| Trade (legal, profitable) | Up | - | Up | Election |
| Trade food | Up | - | Up | Election |
| Trade medicines | Up | - | Up | Election. Outbreak down |
| Trade weapons | Up | Up | Up | Election. Pirate attack down |
| Smuggle | Down | - | Down | Election. Pirate attack up |
| Smuggle food | Down | - | Down | Election |
| Smuggle medicines | Down | - | Down | Election. Outbreak down |
| Smuggle weapons | Down | Down | Down | Election |
| Redeem bounties | - | Up | Up | War / Civil War. Pirate attack down |
| Redeem combat bonds | - | Up | - | War / Civil War. Pirate attack / Outbreak up |
| Sell exploration data | Up | - | Up | Election. Outbreak down |
| Search & Rescue | - | Up | Up | Election |
| Violent crimes / murder | - | Down | Down | War / Civil War |
| Missions | Varies | Varies | Varies | Varies by mission type |
Ethos / Social Groups
A faction's ethos determines black market availability and conflict types.
| Criminals | Autocrats | Corporations | Social | |
|---|---|---|---|---|
| Black markets | Open | Closed | Closed | Open |
| Illegal missions | Many | Average | Average | Average |
| Same-ethos conflict | War | Election | Election | Election |
Reducing Influence
Murder (Clean Kills)
The most impactful negative action. Find clean (non-wanted) ships or NPCs of the target faction and destroy them.
- Best source: Odyssey settlements (no ATR response)
- Industrial settlements: 3-4 ships, up to 8
- Military settlements: 3-4 ships (tougher)
- Tourist/Mining settlements: 1-2 if lucky
- Also: nav beacons, famine distribution centers, stations, installations
- Jump to supercruise and drop back in to respawn ships
Unprofitable Trade
Selling goods at a loss to a station controlled by the target faction reduces their economic slider and influence.
Smuggling
Selling illegal or stolen goods at a black market reduces the station owner's economic slider and influence. Exception: anarchies benefit from stolen goods (boosts their economy slider).
Failing Missions
Deliberately failing missions hurts the issuing faction. This is generally less effective than other methods.
Reputation Tips
Exobiology is portable reputation
Exobiology data has no BGS influence effect but restores reputation extremely fast. Drop 60-90 mCr of exobiology data at a controlling faction's station for instant allied status.
- Go to a hazardous resource site in a system they control. Earn 5-10 mCr of combat bounties.
- Hand the bounties in at a station in a system where they're present but don't control. This gets you out of hostile.
- Go to their station with Vista Genomics. Drop 60-90 mCr of exobiology data. Instant allied.
Fleet Carrier Rules
| Action | BGS Effect | Notes |
|---|---|---|
| Sell to carrier market | None | |
| Buy from carrier market | Diminished | Some reputation and economy slider effect |
| Transfer via carrier hold, sell at station | Full | Retains original buy price |
| Transfer stolen goods via carrier, sell at black market | Full | Works for smuggling too |
| Fill mission from carrier supplies | Full | Influence from mission completion, not trade |
| Sell mined goods at station | None | No trade influence, no economy slider. Use as mission commodity instead |
Daily Tick
Every day, the BGS processes a "tick" in three phases:
- Conflict resolution — CZ wins tallied, day winners decided, concluded conflicts pay out
- State resolution — states introduced or concluded. Expansion tax applied. Retreats processed.
- Influence distribution — all accumulated influence from player actions is applied
The tick spreads through the galaxy at various times. Hand in all trade, exploration data, and missions before the tick for them to count on that day.
There is also a weekly server maintenance tick (Thursdays) which handles colonization asset incorporation and other server-level changes.
Action effects derived from The Complete BGS Guide 2025 v3.0 by Cmdr Purrfect (CC BY-NC-SA 4.0) and the Colonia Census.