Wars & Elections

How conflicts work, how to win them, and what determines war vs election.

War or Election?

When two factions cross each other's influence level, a conflict starts. The type depends on their ethos (social group):

CriminalsAutocratsCorporationsSocial
CriminalsWarWarWarWar
AutocratsWarElectionWarWar
CorporationsWarWarElectionWar
SocialWarWarWarElection

Elections happen between factions of the same ethos (except Criminals/anarchies, who always go to war). Civil wars happen when both factions share the same home system.

Timing: Conflicts last 4-7 days. The first side to win 4 days wins the conflict. After 7 days, the side with the most day-wins is declared the winner. Both sides keep their assets if it's inconclusive. There is a 1-day cooldown before another conflict can start.

Wars & Civil Wars

How to win a day

Each day is decided by the side that wins the most Combat Zones (CZs). Combat bonds are only a tie-breaker if both sides win the same number of CZs.

CZ wins are the primary lever, not bonds. Winning 20 Low CZs beats winning 5 High CZs with more bonds. Volume of wins matters most.

Space vs Ground CZs

Space CZsGround CZs
Impact~4x more impactfulLower impact per win
Side objectivesWin condition + 2-3 objectivesWin condition only
Bonds earnedLower per CZHigher per CZ
Best forWinning the warFun, asset transfer

Strategy

Odyssey settlements in war

Settlements are real assets. Fight for the faction you want to own them, once or twice per day per settlement. If fighting for the opposing side to transfer assets, compensate with more space CZs for your own side.

Anarchy factions: Give away all Odyssey settlements immediately. If you own even one, enemies can use it against you. Only keep the controlling station for trade, exploration, and missions.

Elections

How to win a day

Each day is decided by the side that completes the most non-combat election missions.

Combat does NOT count in elections. Do not hand in bounties, bonds, or do any combat activities during elections. They contribute nothing to the day-win.

Dangerous election missions

These missions may not count if you end up in combat or earn a bounty/fine:

Tie-breakers

If both sides complete the same number of election missions, these activities break the tie:

After the election


Conflict mechanics derived from The Complete BGS Guide 2025 v3.0 by Cmdr Purrfect (CC BY-NC-SA 4.0).