Economy Boost

Which commodities to deliver per economy type to push BGS Boom state.

How it works:
  • Selling commodities at a station where the controlling faction is present pushes that faction toward Boom
  • Station economy is what matters, not the system economy. A system can list multiple economies, but each station has its own economy type that determines demand. Always check the station's economy in the system map or on Inara.
  • High demand (3 green bars) = best influence. Zero demand = station accepts infinite goods but hurts the controlling faction
  • Over-supplying demand (green bars turn red) causes negative BGS impact — only deliver what the station needs
  • BGS profit cap is ~700 Cr/t — volume and commodity diversity matter more than expensive items
  • Selling different commodities counts as separate transactions (~50% more effective)

Mining Commodities — Demand by Economy

CommodityConsumed byNotes
PlatinumIndustrial, High Tech, TerraformingLaser mining, Metallic rings
OsmiumHigh Tech, Industrial, Military, TerraformingLaser mining, Metallic rings
MonaziteTourism, High Tech, Refinery, Military (surface)Core mining
MusgraviteTourism, RefineryCore mining
Low Temp. DiamondsAll economiesCore mining, Icy rings. Low demand

Economy Summary — What Each Buys

EconomyMetals (Plat/Osm)Minerals (Mon/Mus/LTD)
IndustrialPlat, Osm
High TechPlat, OsmMon
RefineryMon, Mus
TourismMon, Mus
MilitaryOsmMon
TerraformingPlat, Osm
Colony
Service
Agriculture
Extraction

Good Delivery per Economy Type

EconomyBest Commodities (high demand)Buy from
IndustrialPalladium, Platinum, Bertrandite,
Gold, Silver, Cobalt, Food
Extraction,
Agriculture
High TechSuperconductors, Platinum, Osmium,
Monazite, Machinery, Computer Comp.
Industrial, Refinery,
Mining
RefineryBertrandite, Coltan, Gallite,
Bauxite, Monazite, Musgravite
Extraction,
Mining
TourismPerf. Enhancers, Monazite, Musgravite,
Liquor, Wine, Narcotics
Various
AgricultureCrop Harvesters, Agri-Medicines,
Pesticides, Machinery, Bioreactors
Industrial,
High Tech
MilitaryWeapons, Reactive Armour, Osmium,
Aluminium, Polymers, H.E. Suits
Industrial,
Extraction
ColonyPolymers, CMM Composites, Grain,
Surface Stabilisers, Power Generators
Industrial,
Agriculture
TerraformingOsmium, Platinum,
Aquaponic Systems, Machinery
Mining,
Industrial
ServicePerf. Enhancers, Consumer Tech,
Luxury goods, Liquor
High Tech,
Agriculture
ExtractionConsumer Items, Explosives,
Mineral Extractors, Basic Medicines
Industrial,
Agriculture

1282t Cutter Load Splits per Economy

Rules:
  • Only station-buyable commodities
  • Each different commodity = separate BGS transaction
  • Profit/t over ~700 Cr has no extra BGS effect
  • Prioritize 3-bar demand icons at station — the loads below are examples, always check demand first

Industrial

CommodityTonsBuy from
Palladium260tExtraction
Bertrandite260tExtraction
Gold210tExtraction
Silver210tExtraction
Grain170tAgriculture
Fruit & Veg172tAgriculture

High Tech

CommodityTonsBuy from
Superconductors260tRefinery
Palladium260tExtraction
Machinery210tIndustrial
Computer Components210tIndustrial
Progenitor Cells170tRefinery
Grain172tAgriculture

Refinery

CommodityTonsBuy from
Bertrandite260tExtraction
Coltan260tExtraction
Gallite210tExtraction
Bauxite210tExtraction
Consumer Items170tIndustrial
H.E. Suits172tIndustrial

Tourism

CommodityTonsBuy from
Performance Enhancers260tHigh Tech
Liquor260tAgriculture
Wine210tAgriculture
Narcotics210tVarious
Consumer Tech170tHigh Tech
Animal Meat172tAgriculture

Agriculture

CommodityTonsBuy from
Crop Harvesters320tIndustrial
Agri-Medicines260tHigh Tech
Pesticides260tHigh Tech
Machinery220tIndustrial
Bioreactors222tHigh Tech

Military

CommodityTonsBuy from
Weapons260tIndustrial
Reactive Armour260tIndustrial
Aluminium210tExtraction
Polymers210tIndustrial
H.E. Suits170tIndustrial
Advanced Catalysers172tHigh Tech

Colony

CommodityTonsBuy from
Polymers220tIndustrial
CMM Composites220tIndustrial
Grain210tAgriculture
Surface Stabilisers210tIndustrial
Power Generators210tIndustrial
Clothing212tIndustrial

Terraforming

CommodityTonsBuy from
Palladium260tExtraction
Aquaponic Systems260tHigh Tech
Machinery260tIndustrial
Thermal Cooling Units260tIndustrial
Geological Equipment242tHigh Tech

Service

CommodityTonsBuy from
Performance Enhancers320tHigh Tech
Consumer Tech260tHigh Tech
Liquor260tAgriculture
Wine220tAgriculture
Narcotics222tVarious

Extraction

CommodityTonsBuy from
Consumer Items260tIndustrial
Explosives260tIndustrial
Mineral Extractors210tIndustrial
Basic Medicines210tHigh Tech
H.E. Suits170tIndustrial
Grain172tAgriculture

Mining & BGS

Mined commodity sales do NOT affect trade influence or the economy slider. Mining is profitable, but selling mined goods at a station has no BGS trade effect. To use mined commodities for BGS, store them on a fleet carrier and use them to fulfil source & return or mining missions — the influence comes from the mission completion, not the sale.

Fleet Carrier Trade Rules

Intra-system trade loops (station to station within the same system) give more influence than cross-system loops, especially if you control both stations.


Sources: INARA Commodities, ED Wiki Supply/Demand, NEWP Trading Guide, Frontier Forums BGS Trading. Trade mechanics also derived from The Complete BGS Guide 2025 v3.0 by Cmdr Purrfect (CC BY-NC-SA 4.0).