States Reference

All BGS states — what they do, how to enter and exit them, and how long they last.

Duration Summary

Slider States

StatePendingDurationCooldownSlider
Boom11-∞0Economic (high)
Bust11-∞0Economic (low)
Civil Liberty11-∞0Security (high)
Civil Unrest11-∞0Security (low)
Investment11-∞0Economic (very high)
Lockdown11-∞0Security (very low)

Conflict States

StatePendingDurationCooldownLever
Election14-71Election missions
War / Civil War14-71CZ wins

Event States

StatePendingDurationCooldownInf/tickLeads to
Blight01-714-1%Famine
Drought01-?140Inf. Failure
Expansion35-102-15% end-
Famine03-28140-
Inf. Failure01-∞14-1%-
Natural Disaster01-?140-
Outbreak33-28140-
Pirate Attack01-?140-
Public Holiday0214+1%-
Retreat161-2%Removal
Terrorist Attack0314-1%-

Slider States

Boom

Faction is doing well economically. Trade profits and demand increase (supply 1.7-2.4x normal). Good opportunity for profitable trade loops.

Bust

Faction can't pay its bills. Demand for narcotics, food cartridges, and liquor rises. Supply drops significantly.

Civil Liberty

Security slider above "None." Thought to double the effect of combat bounties and bonds.

Civil Unrest

Security slider below "None." Increased piracy chances. Drives demand for narcotics, liquor, personal weapons.

Investment

Boom 2.0 — economy is thriving. Huge supply of agronomic treatment and insulating membranes. Dramatically increased demand and prices for painite and other goods.

Lockdown

Completely closes the controlling faction's stations. Influence bleeds daily to other factions.


Event States

Blight

Disease affecting crop yields. Food and basic medicine demand rises. Agricultural economies lose food supply. Agronomic treatment gets 20x demand at 1.5x price. Leads to Famine if untreated.

Drought

Lack of water. Food availability drops dramatically. Demand for grain, fruits & vegetables, water, and basic medicines increases. Prolonged drought leads to Infrastructure Failure.

Famine

Faction can't feed itself. Generates support missions in nearby systems (highly profitable — random Commanders may help inadvertently).

Infrastructure Failure

Generates Odyssey power-on/restore missions. Security slider and influence take a daily hit. Trade in machinery is suggested by the game but evidence of effectiveness is inconclusive.

Outbreak

Disease outbreak. Likely related to untreated Bust or possibly biowaste delivery missions.

Pirate Attack

More pirate USS appear. Interdictions increase. Weapon demand rises, some goods prices skyrocket.

Public Holiday

Things are going well. +1% influence per tick. Duration is only 2 days.

Natural Disaster

Rare, often considered "FDev hand of God." Very unclear triggers. Insufficient data on mechanics.

Terrorist Attack

-1% influence per tick for 3 days. 14-day cooldown.


State data derived from The Complete BGS Guide 2025 v3.0 by Cmdr Purrfect (CC BY-NC-SA 4.0) and ED BGS community testing.