Acquisition
How to claim uncontrolled systems for your Power.
Overview
Range Requirements
- Within 20 ly of a Fortified system, OR
- Within 30 ly of a Stronghold
To find acquisition targets: select a fortified or stronghold system, click the Strategic Overlay button, and look for solid lines connecting to systems with white empty circles.
Control Point Thresholds
| Threshold | CP Required |
|---|---|
| Contested (2 powers competing) | 35,000 CP |
| Claimed (system acquired) | 120,000 CP |
Control points carry over between cycles if the threshold isn't reached. The Power with the highest control score at the end of the weekly cycle claims the system.
Activities by Merit Value
| Activity | Merits | Notes |
|---|---|---|
| Reboot missions | 1,800 | On-foot. Can combine with other settlement activities |
| Settlement data (Research/Industrial) | 540 | E-breach or 4-digit code. Illegal download |
| Settlement data (Polit/Assoc/Class) | 360 | Deliver to Power Contact within 20ly/30ly range |
| Injector malware upload | 248 | 1 per dataport. 10 injectors per 30min from Power Contact. Illegal |
| Megaship datalink scan | 240 | Once per cycle per system |
| Kill power ships (Competent+) | 172-388 | By rank. Illegal action in acquisition systems |
| Holoscreen hacking | 124 | Recon limpet. 1,000 Cr fine, reputation loss |
| Power goods stealing | 92 | From locked containers at settlements |
| Sell 40%+ profit commodities | Varies | Must be bought in supporting fort/stronghold within range |
| Liberal Aid | 6 per pkg | From fort/stronghold Power Contact. Hand in at acquisition target |
| Rare goods | 1 per 1,026 Cr | Described as "the best way to acquire systems." >200ly saturation |
| Mining | 1 per 1,330 Cr | Mined in supporting fort/stronghold, sold in target system |
| Kill wanted ships | 1 per ~3.8k bounty | Merits on kill |
Activity Details
Reboot Missions (1,800 merits)
On-foot settlement reboot missions. Spawn when target faction is in Civil Unrest, Infrastructure Failure, sometimes Pirate Attack or Outbreak. Unlike reinforcement, these can be done alongside uploading malware, downloading power data, and stealing power goods.
Settlement Data & Goods
E-breach or 4-digit code required to access. Find dataport locations using terminals. Data and goods must be delivered to a Power Contact in any system within 20 ly (from fort) or 30 ly (from stronghold). Downloading power data is illegal — turn off alarms first (unless everyone is dead). Every commander in a team can copy data from the same dataport. Power goods can only be taken by one commander.
Injector Malware (248 merits)
Upload to any dataport at a settlement (one per dataport, multiple per settlement). Collect 10 injectors from a stronghold's Power Contact every 30 minutes. The malware is illegal — do not get scanned carrying it. Uploading is a criminal action — turn off alarms first. Every commander in a team can upload to the same dataport.
Rare Goods Trading
Described by FUC as "the best way to acquire systems." Saturation distance is above 200 ly — greater distance means more profit and more merits. Ask your squadron Discord for the best loops for your target system.
Mining
Contested Acquisition
When two Powers both reach the 35,000 CP conflict threshold in the same system, it becomes contested. This opens additional activities:
| Extra Activity | Merits | Notes |
|---|---|---|
| Ship/wake scanning | 20 each | Can target prescanned Winters power security |
| Donations (1M Cr) | 108 | Credits and commodities to any faction in system |
| Donations (30k Cr) | 32 | Also: 650 Cr commodity value = 1 merit |
The Power with the highest control score at the end of the weekly cycle claims the system.
Merit values from FUC PowerPlay Activities document and community testing. Some values are estimates pending confirmation.