Undermining
How to weaken enemy Powers' control over their systems.
Overview
- Merit values scale with system strength: Standard > Moderate > High > Very High
- Higher system strength = fewer merits per action (harder to undermine)
- +5% merit bonus on all undermining activities (since April 2025)
- Some activities are blocked in stronghold systems with a carrier present
- Control score decay is nonlinear — higher scores decay faster, but no system loses its level from decay alone. Undermining is always required to downgrade.
Activities Scaled by System Strength
Top activities that scale with system strength. Empty cells are untested.
| Activity | Standard | Moderate | High | V. High |
|---|---|---|---|---|
| Settlement data (Assoc/Polit/Class) | 486 | 378 | 268 | ? |
| Settlement data (Indust/Research) | 324 | 252 | 180 | ? |
| Tracker upload | 224 | 172 | 124 | ? |
| Power goods stealing | 124 | 96 | 68 | ? |
| Donations (1M Cr) | 36-48 merits (does not work with stronghold carrier) | |||
| Holoscreen hacking | 40-100 merits | |||
| Settlement NPC kills | 22-36 merits (does not work in strongholds) | |||
| Mining (sell in system) | ~1 per 1,470 Cr | ~1 per 2,200 Cr | ~1 per 2,650 Cr | ? (no stronghold carrier) |
Fixed-Value Activities
| Activity | Merits | Notes |
|---|---|---|
| Megaship datalink scan | ~240 | Once per cycle per system |
| Sell low-value commodities (<500 Cr) | Varies | Water, biowaste, scrap, algae. Mind station economy. No stronghold carrier |
| Liberal Propaganda | 0.7-1.2 per pkg | 15-250 per 30min. Does not work for UM strongholds |
Kill Power Ships — Merit Table
Merits depend on target rank and system strength. Values in parentheses are calculated estimates.
| Rank | Standard | Moderate | High | V. High |
|---|---|---|---|---|
| Harmless | (12) | (12) | (11) | (9) |
| Mostly Harmless | (23) | 20 | (18) | (14) |
| Novice | (32) | 27 | (25) | (20) |
| Competent | 40 | 35 | 100 | 25 |
| Expert | (48) | 42 | 124 | 31 |
| Master | 57 | 50 | 144 | 36 |
| Dangerous | 66 | 57 | 50 | 41 |
| Deadly | 75 | (65) | 56 | (47) |
| Elite | (84) | 73 | (61) | (52) |
Values in parentheses are calculated and need confirmation. Best to kill ships belonging to the undermined Power — all others give only 20 merits per kill. Can drop from supercruise at random locations to find Power ships.
Activity Details
Settlement Data & Goods Stealing
E-breach or 4-digit code required. Find dataport locations using terminals. Data and goods must be delivered to a Power Contact in any Winters system. Downloading is illegal — turn off alarms first. Every commander in a team can copy data from the same dataport. Power goods can only be taken by one commander.
Tracker Upload (224/172/124 merits)
Upload to any dataport in a settlement (one per dataport, multiple per settlement). Collect 10 trackers from a stronghold's Power Contact every 30 minutes. Tracker is illegal — do not get scanned. Uploading is criminal — turn off alarms first. Every commander in a team can upload to the same dataport. Does not work in strongholds.
Low-Value Commodity Selling
Commodities must be worth less than 500 Cr. Merits depend on base value per ton and quantity. Profit/loss does not matter. Best options: water, biowaste, scrap, algae. Watch station economy — water can be 4 Cr in Agriculture but over 500 in others. Does not work with stronghold carrier present.
Settlement NPC Kills (22-36 merits)
Kill NPCs dressed in the enemy Power's colour suits at settlements. Check staff list on terminals to identify them. Does not work in strongholds.
Stronghold Carrier Assault
Carrier Layout
- 1 main carrier (where CMDRs land) + 6 supporting vessels
- Main carrier has high-powered lasers
- Support vessels vary, most have turrets
- Ship with green arrow down = main carrier
- Focus on surrounding support vessels
Assault Activities (by stealth risk, lowest to highest)
- Data link scan (within 200m) — data transmitters visible from distance. Sequential numbering = same carrier. One time per instance.
- Hatch breaker limpets on cargo holds — repeatable. Draws some attention with delayed response. Some support vessels have 4 cargo bays in a straight line for fast execution.
- Recon limpets on fighter bays — repeatable. Usually four bays on the carrier. Cargo holds located beneath them.
- Shoot power capacitors — one time per instance. Use explosive weapons (Advanced Missile Racks with extra ammo capacity recommended).
- Disable turrets — repeatable. Use explosive weapons.
Each objective = 30 CP: defenses, capacitors, SLFs, cargo holds, fighter bays.
Power Vulnerabilities
Certain Powers are more susceptible to specific undermining activities:
| Power | Vulnerable to |
|---|---|
| Aisling Duval | Holoscreen hacking, stealing data |
| Zemina Torval | Stealing goods, mining in her systems |
| Arissa Lavigny-Duval | Megaship datalink scanning |
| Denton Patreus | Megaship datalink scanning |
| Pranav Antal (Grom) | Tracker uploads |
| Felicia Winters | Low-value commodity selling |
Merit values from FUC PowerPlay Activities document (astral451) and community testing. Stronghold carrier assault guide by astral451. Some values are estimates pending confirmation.